Twenty Things to Do with a Computer
by Seymour Papert and Cynthia Solomon
'Twenty Things to Do with a Computer' was ground-breaking for its time, written in 1971, and co-authored by the developer of the Logo programming language, Seymour Papert.
Papert championed the use of technology in schools, and promoted Logo as a learning tool to help children improve their thinking skills and problem solving abilities.
Reading 'Twenty Things to Do with a Computer' today, it is hard to believe that the paper is nearly forty years old! The activities, suggested here for classroom use in exploring the Logo programming language, are just as relevant and interesting for children using Logotron's Imagine Logo - and still as much fun to investigate.
Download a FREE PDF copy of the original paper here, and see how much (or how little) ICT in education has progressed.
For more information about Seymour Papert, and to read about his research into ICT, Artificial Intelligence, or his views on how technology can provide new ways of learning, visit his website.
|