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Step by Step Activities
This
section
is designed
to help you make the most of Imagine Logo by providing a
selection of step by steps on using the software.
Using
the Turtle to Draw Simple Pictures
Learn
to create simple pictures using turtle geometry. You will
find out about the differences between Imagine Logo and
SuperLogo, how to paste buttons on a page and how to use
them with the commands.
Working
with Turtles
Learn
about working with multiple turtles, teaching them new things
and addressing specific turtles. Discover how and where
to add new commands and how to use the Explore Project Window.
A
Hungry Turtle
This
project will teach you how to create a project that is accessible
to everyone by means of a browser, e.g. Internet Explorer
or Netscape. Work with two turtles using the 'overlapped'
command.
Abstract
Art
Create
your own artwork using the the onDrag event. You will
learn how to use the events defined on the page, to distinguish
between the events for the turtle, page and button and
to use further properties of the page.
Picture
Puzzles
Use
multiple turtles to create puzzles like pentonimoes,
tangrams and Chinese Egg puzzles. Change the shape of
a turtle, copy turtles through the Clipboard, drag turtles
across the page and learn about defining empty events.
Creating
A Timetable
Create
a timetable sheet for your class with multiple turtles
representing subject cards. Learn to use the clone command,
to define the events assigned to a turtle by setEvent,
to modify and delete unnecessary events, to work with
LogoMotion and set the Hot spot of an .LGF image.
Stop
the Dice
Create
a game that will consist of three die that appear to
change their value. The player has to click on a button
to stop the die from 'rolling' when they think that
at least two of them show the same value. You will learn
how to run and stop processes in an activity, how to
increase a turtle's size and how to create a counter
to record the number of correct guesses.
Catch
the Fly
Create
a simple game where moving objects (i.e. flies) are
caught by clicking on (or swatting) them. Find out about
naming, running and stopping processes, and how to change
a turtle's shape in the process.
How
to Make Some Cakes
Create
a sequencing game where the task is to put four images
showing the steps in making cakes into a correct order.
You will learn to define a new class when multiple turtle
share the same properties.
Tic-Tac-Toe
This
project teaches you how to create a simple tic-tac-toe
game for two players on a 10 by 10 grid. You will find
out a little about object oriented programming, how
to create new classes, to work with their events and
change these events.
Mathematical
Bingo
Create
a game that generates sums and a square game board with
the answers to the sums. The player has to find the correct
answer and try to clear a whole row to get Bingo and win
the game. Learn how to to create a square game board of
the buttons, to put various Captions on the buttons, to
check the fulfilment of the more difficult condition.
Count the Coins
This project will help you to create an activity where you can practice counting using coins.
Creating Drag and Drop Learning Frameworks in Imagine Logo
Build a screen where turtles (objects) can be clicked on to make an identical copy (turtle) appear, which can then be dragged to any place on the screen. To remove such an object it can be dragged to a bin (the bin being just another turtle on the screen).
All About Imagine Logo Buttons
Learn how to create an animated button that can be placed either directly on a project page, or on a toolbar, and can contain a behaviour, decided upon by the button creator.
Using Imagine Logo for Composition in Music
Carolyn Lewis, from the West Berkshire Advisory team at West Berkshire, has been exploring the music facility within Imagine Logo. Here is a lesson plan for using Imagine Logo for music composition.
Using Imagine Logo Music lessons in Rhythm
Carolyn Lewis, from the West Berkshire Advisory team at West Berkshire, has been exploring the music facility within Imagine Logo. Here is a lesson plan for using Imagine Logo explore beat and rhythm with pupils.
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